Tenebris Somnia Cast: Full Voice Actors, Characters, and Crew Credits

Meet the Tenebris Somnia cast: every confirmed character, performer, and key crew member behind the 2026 horror game, plus what's still unconfirmed.

Why the Tenebris Somnia Cast Deserves a Closer Look

Horror games live and die on their performances, and the Tenebris Somnia cast is shaping up to be one of the more unusual lineups of 2026. What makes it stand out is not just the names — it is how the project is credited. Rather than a short list of voice actors, the official credits read like a live-action production, complete with cinematographers, a makeup department, special effects artists, and a dedicated color team.

That structure tells you a lot before you ever press play. A credits page that includes wardrobe, props, and gaffers suggests Tenebris Somnia leans heavily on filmed or motion-captured material rather than purely animated cutscenes. In practical terms, that usually means stronger facial performance, more grounded body language, and a horror atmosphere built from real light and real makeup instead of shaders alone.

If you are tracking the game ahead of release, understanding who plays whom — and who built the world around them — is the fastest way to set expectations. This guide breaks down the Tenebris Somnia cast, the supporting roles, and the crew departments that make the project tick, using the credits currently published for the title.

The Confirmed Tenebris Somnia Cast: Principal Characters

Three performers anchor the main cast, and each is attached to a named character. These are the roles most likely to drive the story, the dialogue, and the emotional beats players will remember.

CharacterPerformerCredit TypeWhy It Matters
JuliaClara KovacicPrincipal castLikely protagonist or co-lead; Kovacic also works on the score
IvánPedro MerloPrincipal castSecond anchor role, suggests a two-hander dynamic
VitriaMaria Eugenia RigonPrincipal castThird named role; potentially an antagonist or guide figure

Clara Kovacic as Julia

Clara Kovacic is the most interesting entry on the list because she appears in three separate departments: cast, composing, and — according to the published credits — music credits alongside two other composers. Actors who also score a project tend to have an unusually strong grip on its tone, and that often shows in how a character is written and paced.

For players, this is a useful signal. When a lead performer is also shaping the sound of the game, the performance usually sits closer to the emotional center of the experience rather than functioning as a vehicle for exposition.

Pedro Merlo as Iván

Pedro Merlo takes on Iván, the second principal role. The pairing of Julia and Iván in a horror narrative frequently implies either a partnership under pressure or a relationship that fractures as the story escalates. Either way, the credit order suggests Merlo carries substantial screen or scene time.

Maria Eugenia Rigon as Vitria

Maria Eugenia Rigon plays Vitria, a name that reads more mythic than the other two. Characters with single, stylized names in horror games often serve as a supernatural presence, a narrator, or a figure whose true nature is revealed late. Until more footage arrives, that remains player speculation rather than confirmed fact.

Supporting Roles, Creatures, and the "Other Cast" Block

Beyond the three leads, the credits list a longer tail of roles with evocative, Latin-derived names. These are the entries horror fans tend to fixate on, because they usually map to monsters, entities, or ritual-adjacent characters.

RoleCategory (Community Reading)Notes
SanguisEntity / creatureLatin for "blood"; likely a violent presence
ObscuratusEntity / creatureSuggests darkness, concealment, or a shadowed antagonist
EffingoEntity / creatureSuggests mimicry or duplication — a shapeshifter archetype
FumusEntity / creatureLatin for "smoke"; implies a vapor or haze-based threat
Relicta 2 – Relicta 6Recurring role groupNumbered variants imply multiple instances of one entity type
Dinner Guest 1 – Dinner Guest 6Human / scene rolesPoints to a social set piece, possibly a dinner sequence
Florencia AnsaldoNamed performerCredited as Dinner Guest 3

A few practical notes on reading this block. First, the "Relicta" entries are numbered, which strongly implies a single creature type appearing in multiple instances — a common design choice for enemy variety in horror titles. Second, the six Dinner Guest roles suggest at least one large ensemble scene, and scenes with that many credited parts are usually narrative turning points rather than background filler.

One caution: the way these secondary roles are listed does not always pair each performer name cleanly with a character name. Treat any specific name-to-monster mapping you see online as provisional until the game ships or the developers publish a cleaner credit roll.

The Creative Team Steering the Tenebris Somnia Cast

Performances do not happen in a vacuum. The people above the cast line decide pacing, tone, and how much room an actor gets. Here is the leadership structure as currently credited.

NameRoleNotes
Andrés BorghiDirector, Writer, Editor, VFX ArtistWears four hats; the clearest authorial voice on the project
Dave OshryProducerWell-known figure in the indie shooter and horror publishing space
Tobias RusjanProducerProduction-side oversight
Mason SmithExecutive ProducerSenior production and funding role
Pablo BorghiComposerOne of three credited composers
Clara KovacicComposerAlso plays Julia
David LevillComposerThird composer on the score

A director who also writes, edits, and works visual effects is a strong indicator of a tightly controlled, auteur-style production. That can be a genuine advantage in horror, where a consistent vision matters more than a large team. It can also mean the final cut is unusually personal — for better or worse.

The three-composer arrangement is less common. Multiple composers usually appear when a score is split by theme, by act, or by instrumentation. If the soundtrack alternates between, say, orchestral dread and something more synthetic, that split would explain the credit structure.

Crew Departments at a Glance

If you want to predict how a horror game will look and sound, the crew list is often more revealing than the cast list. The departments below are all represented in the published credits.

DepartmentCredited Names (Selected)What It Suggests
CinematographyFacundo Nuble, Matías Xavier RispauFilmed or filmed-style presentation with deliberate lighting
Art DirectionLaura EchegoyenA designed, cohesive visual identity rather than asset-store assembly
MakeupCeleste Noguera, Carla Cáceres, Lilu Rey García, Nieves RojoPractical creature and gore effects, not purely digital
Special EffectsMarcos Berta, Hugo Caceres, Sofia Moreno Heslop, Constanza PugliesePhysical props, blood work, and on-set effects
Visual EffectsAndrés Borghi, Matias Costilla, Pablo Gatti, Norberto Pizzini, and othersA seven-person VFX bench, sizable for an indie-scale project
SoundFernando Ribero, Damián Montes Calabró, Esteban BellottoDedicated sound design plus multiple recordists
AnimationPedro CavalchiniA single animator credit — likely targeted, stylized animation work
ColorMatías Xavier Rispau, Danilo Andrés Hernández ZentenoTwo colorists, implying a heavy grading pass
Costume & WardrobeIngrid Ross Aguirre, Ana Julia Figueroa, Yuruaní RodríguezPeriod or character-specific costuming
PropsLuz Grobly, Leandro MarinoCustom prop fabrication

Two observations stand out. The special effects and makeup teams are proportionally large for a game credit list, which points toward practical horror — blood, prosthetics, and physical creature work. Meanwhile, the single animation credit suggests animation is used selectively, perhaps for a specific sequence or a stylized interlude, rather than as the primary presentation method.

Another detail worth noting: the names across every department are overwhelmingly Spanish-language and Latin American, which points to a predominantly Argentine production. That is an inference from the credits themselves, not an official statement, but it aligns with the director's background in Latin American genre filmmaking.

How to Track the Tenebris Somnia Cast Before Release

Credits on database sites are user-maintained and change as projects finalize. If you want accurate information rather than secondhand summaries, here is a workable routine.

  • Check the primary credits page first. The full Tenebris Somnia cast and crew listing on IMDb is the most complete single reference currently available, and it updates as new roles are confirmed.
  • Cross-reference with developer channels. Official announcements beat database edits every time. If a publisher or studio posts a cast reveal, treat that as the source of truth.
  • Watch for a final credit roll. Pre-release listings frequently include placeholder or combined entries. Roles can be renamed, merged, or cut entirely before launch.
  • Separate confirmed from rumored. A name appearing in a database is a credit. A name appearing in a forum thread is player experience or speculation, and should be labeled as such.
  • Revisit after launch. Post-release credits are the definitive record, and they often add performers who were left off early listings.
QuestionStatusConfidence
Who plays the three leads?Answered in published creditsHigh
Which performer plays each creature role?Partially answered; pairing is unclearLow to medium
Are the roles voice-only or live-action performance?Not statedUnconfirmed
Is the cast final?Not statedUnconfirmed

The honest summary: the principal cast is solid, the supporting cast is intriguing but ambiguous, and the crew list is detailed enough to make real predictions about tone. Anything beyond that is inference.

FAQ

Who is in the Tenebris Somnia cast?

The principal Tenebris Somnia cast includes Clara Kovacic as Julia, Pedro Merlo as Iván, and Maria Eugenia Rigon as Vitria. Supporting and creature roles include Sanguis, Obscuratus, Effingo, Fumus, the numbered Relicta roles, and a group of credited Dinner Guest parts, with Florencia Ansaldo named as Dinner Guest 3.

Who directed Tenebris Somnia?

Andrés Borghi is credited as director and writer, and also serves as editor and a visual effects artist. That combination gives him control over the script, the cut, and a portion of the effects work.

Is the Tenebris Somnia cast made up of voice actors or live-action performers?

The credits do not specify. However, the presence of cinematographers, a makeup department, wardrobe staff, and practical special effects strongly suggests filmed or performance-captured material rather than voice recording alone.

Why does the supporting cast list so many numbered roles?

Numbered entries like Relicta 2 through Relicta 6 usually indicate multiple instances of a single creature or entity type. That is a common way to build enemy variety in horror games, though the exact mapping of performers to roles is not fully clear from the published credits.

For the most current breakdown, check the full cast and crew credits on IMDb and compare them against any official developer announcements as release approaches.